Real-time PvP on a two-lane bridge arena. Eight-card decks, elixir, towers to burn down — built by one person, tested by a small crew of friends before anyone else sees it.
Two bridges, one river, three towers a side. Deploy on your half, read the push, and defend before it's too late — every match is 2:30 of live decisions, never turns.
Build a deck around a single God or Titan — never both. Spend elixir, read the next card in your cycle, and out-think an opponent running a different pantheon entirely.
No card was ever stronger because you paid for it. Every stat is public, every match is skill. If we ever charge for anything, it's a look — never an edge.
Matches run directly between two machines — one hosts, one joins. Nothing about the fight passes through us, which means nothing about the fight can lag behind us either.
One file, nothing to install. The button above always points at whatever build is current — the page checks on load, so you're never stuck testing something already out of date.
On the same wifi, that's the whole step — your battle shows up in everyone else's list a second later, no address to read out loud.
Off the same network — say, testing across two houses — type in the address the host gives you with JOIN instead. Same match either way.
Grab the current build, deploy a Hoplite Army into a bridge, and tell us what breaks. That's the whole job.